Chaos Group V-Ray Next 4.10.02 for Autodesk 3ds Max
Просмотров : 357 11-03-2019, 18:32
Chaos Group V-Ray Next 4.10.02 for Autodesk 3ds Max
Chaos Group V-Ray Next 4.10.02 for Autodesk 3ds Max | 3.5 Gb
Chaos Group V-Ray Next 4.10.02 for Autodesk 3ds Max | 3.5 Gb
The Chaos Group team is pleased to announce the availability of V-Ray Next 4.10.02 for Autodesk 3ds Max. The long-awaited major update to its production renderer, following five months in public beta. New 'Scene Intelligence' features, new V-Ray GPU rendering architecture, overall speed boosts.
V-Ray Next Build 4.10.02, Update 1.1 - Official Release Date: Dec 18, 2018
Modified features
V-Ray
- Reduce messages about invalid bump normals
V-Ray IPR
- Do not calculate render elements (except denoiser) for viewport IPR
V-Ray GPU
- Consistent lighting render elements
VRayFastSSS2
- Hide "single scatter"'s Raytraced (refractive) and Raytraced (solid) modes when V-Ray GPU is current renderer as they are incompatible
VRayProxy
- Alembic meshes exported from Phoenix for 3ds Max 2019 can now be rendered with motion blur
VRayVolumeGrid
- Add empty grid size and resolution options to the user interface
- Optimize volumetric rendering when Smoke Opacity is modulated by a texture
Bug fixes
V-Ray
- Artifacts in alpha channel with many transparent objects
- Incorrect lighting elements on matte objects when "Consistent lighting elements" option is enabled
- Lighting elements are not propagated through refractions with consistent lighting elements enabled
- Lighting from VRayLightMtl with direct illumination is missing in consistent render elements output
V-Ray IPR
- Crash with VRayProxy when switching rendering between viewport and VFB
- Unhiding by category is not updated
- Viewport IPR option is missing in non-English 3ds Max instances
V-Ray GPU
- Alembic VRayProxy copies randomly disappear (since 4.10.01)
- Artifacts with matte and Adaptive Dome light
- Crash when rendering animation sequence with DR and animated lights
- Crash when stopping viewport IPR during compiling kernels phase
- Gradient Ramp stops working when moving the time slider in V-Ray GPU IPR with motion blur
- Production rendering of a sequence with deleted particle source for VRayInstancer returns error (since 4.10.01)
- VRayProxy updating animation stops when its Object ID is changed during IPR (since 4.10.01)
VRayFur
- Animated parameters are not exported
- Wrong placement with selected faces in .vrscenes
VRayLight
- Some spinners in the UI for disabled properties
VRayMDL
- Materials with material.ior that depends on a material parameter crash in V-Ray GPU IPR
VRayOptionRE
- Crash to desktop when render element is placed last in the list
VRayPluginNode
- Crash to desktop with VRayPluginNodeMtl in 3ds Max 2013 (since 4.10.01)
VRayScannedMtl
- Different buckets in VRayDiffuseFilter and VRayReflection from DR hosts
VRayVolumeGrid
- The warning about DR and local paths is still appearing even when there is no volume grid in the scene
ply2vrmesh.exe
- The -velocityAttrName parameter does not work for Alembic input files
About V-Ray Next for Autodesk 3ds Max. A major overhaul of V-Ray's two-decades-old code base, V-Ray Next promises a boost in overall rendering performance of "up to 25 percent", according to Chaos Group CTO Vlado Koylazov.
The speed gains are augmented by two of V-Ray Next's key changes: new 'Scene Intelligence' features designed to simplify the set-up of complex scenes, and V-Ray GPU, its new GPU rendering architecture.
Other key features include Nvidia's AI-based OptiX render denoiser, a new physiologically plausible hair shader, a new V-Ray Switch material for look dev work, and a scene lighting analysis system.
Pipeline improvements include support for layered Alembic files, and the V-Ray Plugin material and texture, which enable users to load any material or texture from the standalone edition of the renderer.
About Chaos Group. Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photoreal imagery and animation for design, television, and feature films. Chaos Group specializes in physically-based rendering and simulation software used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company's research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Baltimore, Seoul, and Tokyo.
Product: Chaos Group V-Ray
Version: Next 4.10.02
Supported Architectures: x64
Website Home Page :
http://www.chaosgroup.com
Language: english
System Requirements: PC
Supported Operating Systems: Windows 7even SP1 or newer
Software Prerequisites: Autodesk 3ds Max 2013-2019
Size: 3.5 Gb
DOWNLOAD LINKS :
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