Autodesk VRED Design 2019.1 (x64)
Просмотров : 355 24-09-2018, 17:36
Autodesk VRED Design 2019.1 (x64)
Autodesk VRED Design 2019.1 (x64)
x64 | File Size: 1.9 GB
Description:
3D visualization and virtual prototyping software. VRED� 3D visualization software helps automotive designers and engineers create product presentations, design reviews, and virtual prototypes with realistic materials, physical camera settings, engineering tools, and even surface analysis modes. Use Digital Prototyping to visualize your ideas, evaluate your designs, and move from physical to virtual prototypes in real time.
VRED features:
Rendering
Set Material override in the Render Layer module. Store multiple render passes in pre-composed layered EXR and PSD files.
Pre-rendering shadows into geometry
Bake light shadows into geometry to get a more natural view of the object with fewer calculations.
Support for new HMD
In addition to our VR Oculus Rift and HTC Vive support, VRED offers extended support for head mounted displays.
Render passes and render layer
For additional post-processing, export your render passes for further adaptions in image processing software.
System Requirements:
OS:
-Microsoft� Windows� 10 (64-bit)
-Microsoft Windows 8.1 Professional (64-bit)
-Microsoft Windows 7 (64-Bit) SP1 or higher
CPU:64-bit Intel� processor with Intel� EM64T-capable or AMD� Athlon 64�, AMD Opteron� processor
RAM:1 GB RAM, 8 GB or more recommendedWhats New:Features
-General: A Sceneplate Editor was added to manage Backplates and Frontplates (formerly called Overlays)
-Render Queue: Added support to capture the Render Layer's visibility states
Improvements
-FileIO: Added Import Referenced Files to Edit > Preferences > FileIO in the File Specific Options of the Import tab, unifying PLMXML file-specific import options
-FileIO: Added an option to toggle import of references files for assembly structures
-FileIO: Added support for importing Bentley MicroStation (DGN) files
-General: Added a command line tool to disable outbound communication
Bugfixes
-Cameras: Fixed the camera invalid aim/up configuration that triggered re-rendering all the time
-Clipping: Direction no longer flips when using the plane rotation manipulator, if Invert Direction is active
-Curve Editior: Fixed the corrupt display of animation curves
-Curve Editor: Fixed misplaced keyframes and added option to Reduce Constant Keyframes
-FileIO: Fixed import of NX assemblies with geometry data stored in the assembly file
-FileIO: Fixed crash for some DWF files
-FileIO: Fixed option to import visible surfaces for some CATIA V5 files
-FileIO: Fixed the Tessellation issue for Catia V5 file
-FileIO: Fixed the issue with reload and specified parent node for PLMXML files
-General: Fixed crashes and missing geometries due to memory corruption
-General: Fixed the performance degradation when working with huge NURBs scenes in the Scene Graph Editor
-General: Overwrite no longer creates new images when rendering animation
-Interaction: Fixed the camera lock issue after zooming and panning in a large scene
-Lights: Fixed the performance problem with light sources and enabled default lens flares
-Localization: Added translation for some strings in drop-down menu of Lens Flare Presets
-Localization: Fixed the Search Node function
-OpenGL: An environment material's Contrast color correction is applied correctly to material reflections
-OpenGL: Fixed the Glow artefact that appeared after changing to a smaller render window resolution
-Raytracing: Glass with a Refraction Index of 1.0, now looks correct in front of a shadow plane with a backplate
-Raytracing: The Reflected Saturation color correction setting in an environment material is respected by raytracing modes
-Rendering: Deleting a backplate automatically sets the environment back to visible
-Rendering: Fixed the Frosted Glass inconsistent roughness behavior
-Rendering: Fixed the inconsistency between OpenGL and RT when rendering the back side of a surface assigned a paint material
-Rendering: Interactive Final Gather quality is now stored in the project files
-Scripting: Removed a deprecated PythonQt example script
-UI: Fixed the blocking dialog when dragging and dropping a file during RT Anti-Aliasing
-UI: Fixed the misplaced Convert to Convex label in the Geometry Editor
-Variant Sets: Fixed the Variant Set Animation list to reflect the correct playback order
DOWNLOAD LINKS :
Autodesk VRED Design 2019.1 (x64)
x64 | File Size: 1.9 GB
Description:
3D visualization and virtual prototyping software. VRED� 3D visualization software helps automotive designers and engineers create product presentations, design reviews, and virtual prototypes with realistic materials, physical camera settings, engineering tools, and even surface analysis modes. Use Digital Prototyping to visualize your ideas, evaluate your designs, and move from physical to virtual prototypes in real time.
VRED features:
Rendering
Set Material override in the Render Layer module. Store multiple render passes in pre-composed layered EXR and PSD files.
Pre-rendering shadows into geometry
Bake light shadows into geometry to get a more natural view of the object with fewer calculations.
Support for new HMD
In addition to our VR Oculus Rift and HTC Vive support, VRED offers extended support for head mounted displays.
Render passes and render layer
For additional post-processing, export your render passes for further adaptions in image processing software.
System Requirements:
OS:
-Microsoft� Windows� 10 (64-bit)
-Microsoft Windows 8.1 Professional (64-bit)
-Microsoft Windows 7 (64-Bit) SP1 or higher
CPU:64-bit Intel� processor with Intel� EM64T-capable or AMD� Athlon 64�, AMD Opteron� processor
RAM:1 GB RAM, 8 GB or more recommendedWhats New:Features
-General: A Sceneplate Editor was added to manage Backplates and Frontplates (formerly called Overlays)
-Render Queue: Added support to capture the Render Layer's visibility states
Improvements
-FileIO: Added Import Referenced Files to Edit > Preferences > FileIO in the File Specific Options of the Import tab, unifying PLMXML file-specific import options
-FileIO: Added an option to toggle import of references files for assembly structures
-FileIO: Added support for importing Bentley MicroStation (DGN) files
-General: Added a command line tool to disable outbound communication
Bugfixes
-Cameras: Fixed the camera invalid aim/up configuration that triggered re-rendering all the time
-Clipping: Direction no longer flips when using the plane rotation manipulator, if Invert Direction is active
-Curve Editior: Fixed the corrupt display of animation curves
-Curve Editor: Fixed misplaced keyframes and added option to Reduce Constant Keyframes
-FileIO: Fixed import of NX assemblies with geometry data stored in the assembly file
-FileIO: Fixed crash for some DWF files
-FileIO: Fixed option to import visible surfaces for some CATIA V5 files
-FileIO: Fixed the Tessellation issue for Catia V5 file
-FileIO: Fixed the issue with reload and specified parent node for PLMXML files
-General: Fixed crashes and missing geometries due to memory corruption
-General: Fixed the performance degradation when working with huge NURBs scenes in the Scene Graph Editor
-General: Overwrite no longer creates new images when rendering animation
-Interaction: Fixed the camera lock issue after zooming and panning in a large scene
-Lights: Fixed the performance problem with light sources and enabled default lens flares
-Localization: Added translation for some strings in drop-down menu of Lens Flare Presets
-Localization: Fixed the Search Node function
-OpenGL: An environment material's Contrast color correction is applied correctly to material reflections
-OpenGL: Fixed the Glow artefact that appeared after changing to a smaller render window resolution
-Raytracing: Glass with a Refraction Index of 1.0, now looks correct in front of a shadow plane with a backplate
-Raytracing: The Reflected Saturation color correction setting in an environment material is respected by raytracing modes
-Rendering: Deleting a backplate automatically sets the environment back to visible
-Rendering: Fixed the Frosted Glass inconsistent roughness behavior
-Rendering: Fixed the inconsistency between OpenGL and RT when rendering the back side of a surface assigned a paint material
-Rendering: Interactive Final Gather quality is now stored in the project files
-Scripting: Removed a deprecated PythonQt example script
-UI: Fixed the blocking dialog when dragging and dropping a file during RT Anti-Aliasing
-UI: Fixed the misplaced Convert to Convex label in the Geometry Editor
-Variant Sets: Fixed the Variant Set Animation list to reflect the correct playback order
DOWNLOAD LINKS :
Немного информации об материале: 24-09-2018, 17:36 наш лучший журналист - apple2000 написал статью - "Autodesk VRED Design 2019.1 (x64)" и сразу же добавил её к нам на сайт! Хотелось бы добавить, что наш журналист подобрал лучшее оформление и качественное содержание данной новости. Так же советуем вам посетить категорию Софт, чтобы найти другие отличные материалы, как и этот!