V-ray for Cinema 4D 3.6.0
Просмотров : 340 23-06-2018, 19:23
V-ray for Cinema 4D 3.6.0
V-ray for Cinema 4D 3.6.0 | 978.4 mb
The V-RAYforC4D team is pleased to announce the availability of V-ray for Cinema 4D (3.6.00 stable release), is a professional rendering solution for Cinema 4D users, looking to get the most realistic and fastest production images (still and motion) possible when working with this specific modeling tool.
What's new in 3.6.00.release:
FEATURES:
- Adaptive lights feature (up to 7x faster rendering- new unbiased Chaosgroup technology for very fast light calculations even with uge amounts of lights)
- 3.5/3.6 core (extra speed)
- New 3.5 V-Ray standard material (heavy optimized new V-Ray Material with new SSS options, Features and layout like the native V-Ray Max Mtl)
- New .VrMat(.Vizmat) material loader
- New AL_Hair material
- New MDL Material (Nvidia Material Format)
- New TexHairinfo sampler shader
- New TexParticle sampler shader (can sample color, emission, lifespan, velocity, age, opacity of particles like xparticle)
- New TexLut shader
- New Multishader modes
- New interactive lens effects in VFB
- New denoiser option for progressive render
- Denoiser + lens FX can be used together now
- Glossy fresnel option (in new V-Ray standard mtl)
- Full Light select layers (for bflc, bfbf)
- Resume render for progressive and bucket mode(bucket in vfb)
- Hybrid cuda rendering (cpu+gpu)
- Mirror vfb channels to PV (picture viewer)
- New Blend Material
- faster bitmap chaching for shader previews (editing big hdri bitmaps etc)
- added multiplier in lumiance of new standard mtl for higher light intensty values via textures or color inputs
- GI defaut on
- changed triplanar mapping default scale
WIP 3-6 features:
- V-RayVolumeGrid Rendering: openVDB cache file support
- first direct xparticle support (via particle tex, some attributes of xparticles can be read out, more xparicle support also for specific xp4 features might come in 3.6.x builds and v4.0 2018)
Fixes and modifications:
- fixes in OGL
- Fixes in colorcorrection cache wrong
- fixes slow opening cases with OGL
- fixes crash in ipr with dome light in osx
- fix in DR c4d shader autobaking support
- adapted default settings
- fixes up camera moves not updated in soem cases in IPR
- Fixes in light preset icons OSX
- fixes in V-Ray Standalone creating black buckets on some hardware
- Fixes to V-Ray stereo cam
- fixes to mp channel/multiple multi matte IDs not rendering in vfb
- fixes to vfb saving behavior
- fixes IPR uses wrong visibility in cases
- fixes to shade map mode and stereo cams (vr cams) and DR
- fixed in new standard material
- fixes to vray clipper wrong in some situations with vrmheses or renderinstances
- fixed bug with identical materials on different mapped selections
- fixed vraya comp tag settings ignored on hierarchical renderinstances
- removed multiple word paramater from standard mtl
- Improved AL-surface Material
- improved Stochasic Material with UV channel selection
- cuda fixes
- very strong displaced surfaces with small details, GGX can produce unnatrual dark reflections in soem cases with dynamic geometry. this is from Chaosgroups V-Ray sdk, you can use blinn or ward BRDF with the option "fix dark edges" option on in that case, or the new Standard Mtl with blinn or ward.
- deep output option added in translator tab for vfb saving
- OSX coordinate manager guilocking case fixes
- updated light tag gui
- added options to normal tag (invert/swap seperate channels etc)
- fix to reflection sets feature
- please note that OSX has no OSL support by the V-Ray sdk yet. Once Chaosgroup adds this to the sdk we add it too of course.
- please note that the vfb on osx must be always closed via th stop button in vfb.
- please note that from V-Ray osx sdk, the vfb always stays as front window (this affects only the widget version needed to be used in osx c4d, we reported it to Chaosgroup)
- added UTF8 support in 3.5 V-Ray sdk (allows "umlauts" in files and paths for V-ray shaders etc, we stil recommend not using special characters in files or names)
About V-ray for Cinema 4D. V-RAYFORC4D is an industry standard and it is used by many big studios all over the world. It integrates seamlessly with Cinema 4D and it offers a very short learning curve making it also one of the most accessible rendering tools on the market. V-RayforC4D 3.6 is seamlessly integrated and optimized for both CPUs and GPUs, using whatever an artist picks to deliver high-quality imagery and animation quickly, even when working with complex 3D scenes. V-RayforC4D 3.6 operates under the same 3.5/3.6 core technology that has made V-Ray an industry-standard in visual effects, broadcast and architectural design projects for nearly 20 years. With a vaste lighting, shading, and rendering toolkit at their disposal, artists and designers have full control over the entire creative process, from real-time look development to the final frame.
- Fast: V-RAYFORC4D results being one of the fastest render engines for Cinema 4D on the market. Its short learning curves allows designers to master it in matters of days.
- Artist-friendly: Built for 3D artists who want to create realistic images using fast set-ups and intuitive controls.
- Smart integration: Integrated seamlessly into C4D and optimized to work with a vast collection of other plug-ins.
- Creative control: Artists can create all types of physically-based materials/lighting with fast, flexible controls for enhanced realism and more creative freedom.
- Affordability: V-RAYFORC4D offers versatility, speed and power at an all inclusive price that is very competitive in relationship to any comparable tool.
About Chaos Group. Chaos Group creates physically-based rendering and simulation software for artists and designers. Founded in 1997, Chaos Group has devoted the last 16 years to helping artists advance the speed and quality of one of their most important tools. Today, Chaos Group's photorealistic rendering software, V-Ray, has become the rendering engine of choice for many high-profile companies and innovators in the design and visual effects industries.
Product: Chaosgroup V-ray
Version: for Cinema 4D (version 3.6.0)
Supported Architectures: x64
Website Home Page :
www.chaosgroup.com
Language: english
System Requirements: PC / macOsx
Supported Operating Systems: The same OS for the version of software that you are using.
Software Prerequisites: Maxon Cinema 4D R18 or R19
Size: 978.4 mb
DOWNLOAD LINKS :
V-ray for Cinema 4D 3.6.0 | 978.4 mb
The V-RAYforC4D team is pleased to announce the availability of V-ray for Cinema 4D (3.6.00 stable release), is a professional rendering solution for Cinema 4D users, looking to get the most realistic and fastest production images (still and motion) possible when working with this specific modeling tool.
What's new in 3.6.00.release:
FEATURES:
- Adaptive lights feature (up to 7x faster rendering- new unbiased Chaosgroup technology for very fast light calculations even with uge amounts of lights)
- 3.5/3.6 core (extra speed)
- New 3.5 V-Ray standard material (heavy optimized new V-Ray Material with new SSS options, Features and layout like the native V-Ray Max Mtl)
- New .VrMat(.Vizmat) material loader
- New AL_Hair material
- New MDL Material (Nvidia Material Format)
- New TexHairinfo sampler shader
- New TexParticle sampler shader (can sample color, emission, lifespan, velocity, age, opacity of particles like xparticle)
- New TexLut shader
- New Multishader modes
- New interactive lens effects in VFB
- New denoiser option for progressive render
- Denoiser + lens FX can be used together now
- Glossy fresnel option (in new V-Ray standard mtl)
- Full Light select layers (for bflc, bfbf)
- Resume render for progressive and bucket mode(bucket in vfb)
- Hybrid cuda rendering (cpu+gpu)
- Mirror vfb channels to PV (picture viewer)
- New Blend Material
- faster bitmap chaching for shader previews (editing big hdri bitmaps etc)
- added multiplier in lumiance of new standard mtl for higher light intensty values via textures or color inputs
- GI defaut on
- changed triplanar mapping default scale
WIP 3-6 features:
- V-RayVolumeGrid Rendering: openVDB cache file support
- first direct xparticle support (via particle tex, some attributes of xparticles can be read out, more xparicle support also for specific xp4 features might come in 3.6.x builds and v4.0 2018)
Fixes and modifications:
- fixes in OGL
- Fixes in colorcorrection cache wrong
- fixes slow opening cases with OGL
- fixes crash in ipr with dome light in osx
- fix in DR c4d shader autobaking support
- adapted default settings
- fixes up camera moves not updated in soem cases in IPR
- Fixes in light preset icons OSX
- fixes in V-Ray Standalone creating black buckets on some hardware
- Fixes to V-Ray stereo cam
- fixes to mp channel/multiple multi matte IDs not rendering in vfb
- fixes to vfb saving behavior
- fixes IPR uses wrong visibility in cases
- fixes to shade map mode and stereo cams (vr cams) and DR
- fixed in new standard material
- fixes to vray clipper wrong in some situations with vrmheses or renderinstances
- fixed bug with identical materials on different mapped selections
- fixed vraya comp tag settings ignored on hierarchical renderinstances
- removed multiple word paramater from standard mtl
- Improved AL-surface Material
- improved Stochasic Material with UV channel selection
- cuda fixes
- very strong displaced surfaces with small details, GGX can produce unnatrual dark reflections in soem cases with dynamic geometry. this is from Chaosgroups V-Ray sdk, you can use blinn or ward BRDF with the option "fix dark edges" option on in that case, or the new Standard Mtl with blinn or ward.
- deep output option added in translator tab for vfb saving
- OSX coordinate manager guilocking case fixes
- updated light tag gui
- added options to normal tag (invert/swap seperate channels etc)
- fix to reflection sets feature
- please note that OSX has no OSL support by the V-Ray sdk yet. Once Chaosgroup adds this to the sdk we add it too of course.
- please note that the vfb on osx must be always closed via th stop button in vfb.
- please note that from V-Ray osx sdk, the vfb always stays as front window (this affects only the widget version needed to be used in osx c4d, we reported it to Chaosgroup)
- added UTF8 support in 3.5 V-Ray sdk (allows "umlauts" in files and paths for V-ray shaders etc, we stil recommend not using special characters in files or names)
About V-ray for Cinema 4D. V-RAYFORC4D is an industry standard and it is used by many big studios all over the world. It integrates seamlessly with Cinema 4D and it offers a very short learning curve making it also one of the most accessible rendering tools on the market. V-RayforC4D 3.6 is seamlessly integrated and optimized for both CPUs and GPUs, using whatever an artist picks to deliver high-quality imagery and animation quickly, even when working with complex 3D scenes. V-RayforC4D 3.6 operates under the same 3.5/3.6 core technology that has made V-Ray an industry-standard in visual effects, broadcast and architectural design projects for nearly 20 years. With a vaste lighting, shading, and rendering toolkit at their disposal, artists and designers have full control over the entire creative process, from real-time look development to the final frame.
- Fast: V-RAYFORC4D results being one of the fastest render engines for Cinema 4D on the market. Its short learning curves allows designers to master it in matters of days.
- Artist-friendly: Built for 3D artists who want to create realistic images using fast set-ups and intuitive controls.
- Smart integration: Integrated seamlessly into C4D and optimized to work with a vast collection of other plug-ins.
- Creative control: Artists can create all types of physically-based materials/lighting with fast, flexible controls for enhanced realism and more creative freedom.
- Affordability: V-RAYFORC4D offers versatility, speed and power at an all inclusive price that is very competitive in relationship to any comparable tool.
About Chaos Group. Chaos Group creates physically-based rendering and simulation software for artists and designers. Founded in 1997, Chaos Group has devoted the last 16 years to helping artists advance the speed and quality of one of their most important tools. Today, Chaos Group's photorealistic rendering software, V-Ray, has become the rendering engine of choice for many high-profile companies and innovators in the design and visual effects industries.
Product: Chaosgroup V-ray
Version: for Cinema 4D (version 3.6.0)
Supported Architectures: x64
Website Home Page :
www.chaosgroup.com
Language: english
System Requirements: PC / macOsx
Supported Operating Systems: The same OS for the version of software that you are using.
Software Prerequisites: Maxon Cinema 4D R18 or R19
Size: 978.4 mb
DOWNLOAD LINKS :
Немного информации об материале: 23-06-2018, 19:23 наш лучший журналист - apple2000 написал статью - "V-ray for Cinema 4D 3.6.0" и сразу же добавил её к нам на сайт! Хотелось бы добавить, что наш журналист подобрал лучшее оформление и качественное содержание данной новости. Так же советуем вам посетить категорию Софт, чтобы найти другие отличные материалы, как и этот!